Nick BowenGet in touch

Creative Director · Learning content

Learning content kids ask to play every day.

For six years I led the creative side of Quest at ProSolve: animated stories, board games and digital games played by thousands of students in classrooms, summer camps and after-school programs.

Quest game kits, boxes and posters
From the brief to the box: story, art, game and animation.
9,000+students played Quest in a single summer
95%of facilitators wanted to run Quest again
290+classes played Apex Academy during the 2026 school day
K–5two product lines, written for each age's reading level and attention span

Program results for Quest at ProSolve, the work of the whole team.

The students LOVE QUEST, they ask to play every single day.

Quest facilitator, summer program

How I build learning content

Studio-quality storytelling, made for a classroom.

The same process behind every series, from the first pitch to the box on the teacher's desk.

  1. Start with the learner

    Reading level, attention span and what kids that age actually care about shape the story, the art style and the pacing.

  2. Let the story carry the lesson

    Characters live through the skill: teamwork, honesty, resilience. Morals land without feeling like a lecture, and fit right into SEL modules.

  3. Design for the facilitator

    Episodes and challenges fit a class period, game kits are easy to run, and teachers have what they need to lead it.

  4. Spend where it counts

    Hero animation for the big moments, painted dialogue scenes and professional voice acting for the rest. A season on a school budget.

Nick Bowen reviewing storyboards with an artist

What I lead

A creative lead who can also do the work.

I led teams of up to nine artists, an animation studio and a voice cast of 22, managed the season budget, and still painted, storyboarded and animated key shots myself.

  • Story and scriptwriting
  • Art direction
  • Animation and video
  • Game and kit design
  • Voice casting and direction
  • Logos and branding

Go deeper: How I direct How I write What I make

On AI: most of this work was made without AI. Newer projects use AI tools under my direction, and every piece is labeled. How I use AI