Creative Director · Learning content
Learning content kids ask to play every day.
For six years I led the creative side of Quest at ProSolve: animated stories, board games and digital games played by thousands of students in classrooms, summer camps and after-school programs.
Program results for Quest at ProSolve, the work of the whole team.
Selected work
Stories that carry the lesson.
Each program pairs an animated story with a hands-on game. Kids play in teams, and the story only moves forward when they solve the challenge together.

Quest
Part board game, part video game, part animated series. A blockbuster story on a school budget.

Starforce
A space comedy for our youngest players, packed with morals and built for short attention spans.

Apex Academy
A seven-episode mystery about the question kids this age care about most: Who am I?

Quest, Seasons 1–3
Collapse, Glitch and Element: a new world every season, from script to screen to box.

Unlock
Professional development for educators that feels like play, hosted by a mad scientist.

The Hub
Launch videos for a new school-wide platform, from storyboards to finished ads.
The students LOVE QUEST, they ask to play every single day.
Quest facilitator, summer program
How I build learning content
Studio-quality storytelling, made for a classroom.
The same process behind every series, from the first pitch to the box on the teacher's desk.
Start with the learner
Reading level, attention span and what kids that age actually care about shape the story, the art style and the pacing.
Let the story carry the lesson
Characters live through the skill: teamwork, honesty, resilience. Morals land without feeling like a lecture, and fit right into SEL modules.
Design for the facilitator
Episodes and challenges fit a class period, game kits are easy to run, and teachers have what they need to lead it.
Spend where it counts
Hero animation for the big moments, painted dialogue scenes and professional voice acting for the rest. A season on a school budget.

What I lead
A creative lead who can also do the work.
I led teams of up to nine artists, an animation studio and a voice cast of 22, managed the season budget, and still painted, storyboarded and animated key shots myself.
- Story and scriptwriting
- Art direction
- Animation and video
- Game and kit design
- Voice casting and direction
- Logos and branding
Go deeper: How I direct How I write What I make
On AI: most of this work was made without AI. Newer projects use AI tools under my direction, and every piece is labeled. How I use AI