
Hands-on work
I make
I'm not just the director. I'm one of the artists.
- Logos
- Every logo in the Quest family
- Storyboards
- Every episode of Collapse, Glitch, Element and Apex Academy
- Final art
- Overpaint and edits on much of it
- Animation
- Key shots, Cubie
- Tools
- Photoshop, After Effects, Premiere Pro, Illustrator, InDesign
Directing is not a handoff for me. I designed every logo in the Quest family, storyboarded every episode of Collapse, Glitch, Element and Apex Academy, overpainted or edited much of the final art and animated key shots myself.
Sections marked No AI used were made entirely by hand.
Animation
Shots I animated myself. I usually took the complex ones: short moments that had to look good and believable.
Overpaint and edits
On much of the final art I overpainted or edited the artists' work to get it where it needed to be. Drag the handle to compare the art before and after.
Every overpaint here was made by hand in Photoshop. Watch the recordings.




































Logos
I designed every logo in the Quest family.













Exploration
From pencil sketches and type tests to the finished marks.










Cubie, the tutorial bot
I designed Cubie, Quest's snarky tutorial bot, painted his art and animated him. I also designed and edited every tutorial video myself, including the on-screen interface and how it works.


Storyboards
I storyboarded every episode of Collapse, Glitch, Element and Apex Academy. Each stack is one storyboard: click it to flip through the pages.




Welcome to Apex
4 pages · click to flip through

Trap Sprung
2 pages · click to flip through


Biscuits
3 pages · click to flip through


EGO Joins Battle
3 pages · click to flip through


A Hard Place
3 pages · click to flip through


The Sorcerer
3 pages · click to flip throughBoard to screen






Game interface
Screens I designed for the Apex Academy games, from team select to the Season 3 puzzles.













Icons and map art
Map locations, the maps themselves, then the items, badges, flags and buttons for the games.
Element map locations



























Glitch map locations






















Quest maps



Interface icons
Items









Badges and ranks




Tribe flags






Buttons and status icons
















Starforce icons and UI



Pip characters
Tiny one-color people that show teams and actions in the game.



Print design
A selection of the boards, cards, tokens and kit renders from the boxes.


























Starforce






Illustration
Scenes, characters and posters I painted myself.
Scenes

SAM breaks through. One of the first pieces of art made for Quest: a large, highly detailed painting for the Quest escape-room tour bus, with SAM, Quest's robot, smashing through the wall. I painted it from scratch, by hand.














Characters








Season posters
I made each season poster from that season's art.



Video production and editing by me
Video is the ultimate form of storytelling: one medium that controls what the audience hears, imagines and feels. I'm proficient in After Effects and Premiere Pro, and when a project needs a video I make it myself, from scratch.